> My guess is that it must be more difficult than I think to translate
> from code written for DirectX to OpenGL.
I don't know about the CivIV code, but I knew a fellow working on porting
a popular Windows game to BeOS back in the day...
On one hand there was translating the DirectX calls to OpenGL...
On the other hand there were issues with the "hardware independant layer"
which heavily relied on the use of DirectX structures...
The game designers are frequently as pushed for time as the next folks...
just because it works doesn't mean they ever got it cleaned up.
Cheers,
Steven Black
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