Friday, September 7, 2007

Re: [BLUG] VMWare Workstation and full virtualization

Game company executives.

Game players would prefer the game come out "when it's done", as
opposed to "in time for Christmas".

If anyone played Knights of the Old Republic II: The Sith Lords,
you'll know what happens when executives decide it's better to put a
game out in time for X-mas than it is to put it out when it's done.
Now that was a game that *could* have been amazing. My fiancee got
into it so much I had to fight her for my turn (much, you might
remember, like Neverwinter Nights, and now Elder Scrolls: Oblivion).

But once I got pretty far into it, I started noticing some jarring
inconsistencies and storyline clipping. One whole world was designed
badly enough that it was possible to play it in such a way as to drive
the game into an unfinishable state. It was disgusting not because it
was badly made, but because it was so well made, and then wrapped up
so sloppily on deadline.

It was like if they'd cut a third of The Matrix out, right near the end.

Anyhoo, enough of that rant.

Simón

P.S. This is why I think game ENGINES would do awesomely well to be
Open Source, but I find it hard to imagine really good game design
will come out of an Open Source model. I think Civilization IV is the
one game that has come closest to the mark.

P.P.S. Oh, yeah, enough of that rant.

On 9/7/07, Mark Krenz <mark@slugbug.org> wrote:
> On Fri, Sep 07, 2007 at 06:54:25PM GMT, Steven Black [blacks@indiana.edu] said the following:
> >
> > The game designers are frequently as pushed for time as the next folks...
> >
>
> Actually, I'd think more pressed for time than most. Game players are
> typically not a patient bunch.

--
-Simón A. Ruiz

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