Wednesday, April 29, 2009

Re: [BLUG] Choo Choo!

On Wed, Apr 29, 2009 at 01:30:07PM GMT, Steven Black [blacks@indiana.edu] said the following:
>
> On a similar note, 'ri-li', the toy train simulator is strangely is kind
> of fun.
>

Yes, its a well polished game too. My daughter liked it.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Re: [BLUG] Choo Choo!

"You need to install 'sl'. Just install it and check it out."

On a similar note, 'ri-li', the toy train simulator is strangely is kind
of fun.

Cheers,
Steven Black

On Wed, Apr 29, 2009 at 01:09:57AM +0000, Mark Krenz wrote:
>
> Those of you who were at the LAN party will understand this. I
> accidently typed sl instead of ls and was surprised by a train rolling
> across my screen. ;-) Thought for a moment that I just ran some new
> Linux trojan horse or something.
>
> --
> Mark Krenz
> Bloomington Linux Users Group
> http://www.bloomingtonlinux.org/
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug

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Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Tuesday, April 28, 2009

[BLUG] Choo Choo!

Those of you who were at the LAN party will understand this. I
accidently typed sl instead of ls and was surprised by a train rolling
across my screen. ;-) Thought for a moment that I just ran some new
Linux trojan horse or something.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Thursday, April 23, 2009

Re: [BLUG] Jaunty Jamboree!

On Thu, Apr 23, 2009 at 12:05 PM, Mark Krenz <mark@slugbug.org> wrote:
>
>  Eh no biggie.  I'm hoping I'll be able to make it there.

We'd love to see you!

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Re: [BLUG] Jaunty Jamboree!

Eh no biggie. I'm hoping I'll be able to make it there.

On Thu, Apr 23, 2009 at 03:35:33PM GMT, Michael Schultheiss [schultmc@cinlug.org] said the following:
> Mark Krenz wrote:
> >
> > Is it on May 2nd or April 25th or April 26th? You mention May 2nd
> > below, but the wiki page lists both the 25th and the 26th.
>
> It's May 2nd - I should've edited the wiki before sending out the mail
> but I did so afterwards. Since Jaunty was released today, the wiki's
> login interface was a tad slow so it took a few minutes to correct the
> old dates. Sorry for the confusion.
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
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Bloomington Linux Users Group
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Re: [BLUG] Jaunty Jamboree!

Ahh, I guess I went there too quickly, it did say April 25th before.
And to prove that I'm not crazy:

https://wiki.ubuntu.com/IndianaTeam/JauntyReleaseParty?action=diff&rev2=11&rev1=10

Because I might be crazy. ;-)

On Thu, Apr 23, 2009 at 03:23:32PM GMT, Simón Ruiz [simon.a.ruiz@gmail.com] said the following:
> On Thu, Apr 23, 2009 at 11:09 AM, Mark Krenz <mark@slugbug.org> wrote:
> >
> >  Is it on May 2nd or April 25th or April 26th?  You mention May 2nd
> > below, but the wiki page lists both the 25th and the 26th.
>
> Really? I don't see the 25th or the 26th on there anywhere. ;-)
>
> We only just locked down the date, it's on May 2nd.
>
> Simón
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
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Bloomington Linux Users Group
http://www.bloomingtonlinux.org/

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Re: [BLUG] Jaunty Jamboree!

Mark Krenz wrote:
>
> Is it on May 2nd or April 25th or April 26th? You mention May 2nd
> below, but the wiki page lists both the 25th and the 26th.

It's May 2nd - I should've edited the wiki before sending out the mail
but I did so afterwards. Since Jaunty was released today, the wiki's
login interface was a tad slow so it took a few minutes to correct the
old dates. Sorry for the confusion.
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Re: [BLUG] Jaunty Jamboree!

On Thu, Apr 23, 2009 at 11:09 AM, Mark Krenz <mark@slugbug.org> wrote:
>
>  Is it on May 2nd or April 25th or April 26th?  You mention May 2nd
> below, but the wiki page lists both the 25th and the 26th.

Really? I don't see the 25th or the 26th on there anywhere. ;-)

We only just locked down the date, it's on May 2nd.

Simón

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Re: [BLUG] Jaunty Jamboree!

Is it on May 2nd or April 25th or April 26th? You mention May 2nd
below, but the wiki page lists both the 25th and the 26th.

On Thu, Apr 23, 2009 at 02:59:17PM GMT, Michael Schultheiss [schultmc@cinlug.org] said the following:
> In celebration of the release of Ubuntu 9.04 (Jaunty Jackalope) the
> Indiana Ubuntu Local Community Team is holding a Jaunty Jamboree (aka
> Release Party) on Saturday, May 2, 2009 at the Reddick Shelterhouse at
> Fort Harrison State Park in Indianapolis. The shelter house has been
> reserved from 7:30 AM until 8:30 PM - the exact start time of the
> release party will be set shortly.
>
> As with last year's spring release party, this release party is being
> organized in pitch-in fashion. To sign up to bring an item or for more
> information, visit the wiki page:
> https://wiki.ubuntu.com/IndianaTeam/JauntyReleaseParty
>
> Hope to see you there!
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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[BLUG] Jaunty Jamboree!

In celebration of the release of Ubuntu 9.04 (Jaunty Jackalope) the
Indiana Ubuntu Local Community Team is holding a Jaunty Jamboree (aka
Release Party) on Saturday, May 2, 2009 at the Reddick Shelterhouse at
Fort Harrison State Park in Indianapolis. The shelter house has been
reserved from 7:30 AM until 8:30 PM - the exact start time of the
release party will be set shortly.

As with last year's spring release party, this release party is being
organized in pitch-in fashion. To sign up to bring an item or for more
information, visit the wiki page:
https://wiki.ubuntu.com/IndianaTeam/JauntyReleaseParty

Hope to see you there!
_______________________________________________
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BLUG@linuxfan.com
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Wednesday, April 22, 2009

[BLUG] Asus Eee 1000H For Sale

A friend of mine here in Bloomington is selling his Asus Eee 1000H netbook for $315 or best offer.

Here are the Specs:
ASUS Eee 1000H
  • Intel Atom N270 (1.6GHz, 512KB cache)
  • 2GB DDR2-400 SO-DIMM (originally 1GB)
  • 80GB 5400RPM 2.5" SATA Hard Drive
  • Intel GMA950 Integrated Graphics
  • 10" WSVGA 1024x600 LED-backlit screen, 1.3MP webcam
  • Windows XP Home (comes with ASUS recovery DVD)
  • Atheros wireless 802.11b/g/n mini PCI-Express card, integrated Bluetooth 2.0
  • 3 USB 2.0 ports, 10/100 ethernet jack, MMC/SD card reader, mic in, headphone out, VGA out, Kensington lock slot
  • 6-cell 6600mAh battery (Asus claims 7.5hr. battery life)
  • 1-year Global Hardware Warranty
  • Dimensions: 10.5"x7.5"x1.5", 3.2lbs. with battery
  • Retail Price: $449 ($649 at launch)
Comes with original box, neoprene sleeve, etc.

Price is $315 or best offer.  If interested e-mail Emmanuel at
violineb@gmail.com.

Thanks!
Ren

Monday, April 20, 2009

[BLUG] Need RAID controller immediately

If anyone has a 3ware 9550SX 4LP RAID controller that they are not
using, could you call me at 322-4449 ASAP. I may have something else
that will work, but maybe someone has one of these.

Mark

--
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Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

I realized I failed to finish my description of the Barney problem.

1. Graphics and sounds allow the developer to bypass some, if not all of
the initial commitment required in sinking a new user in to a game.

2. Over-exposure to products relying on graphics and sound to just
bypass the initial commitment may lead to people unable to put in the
effort for that initial commitment.

Of course, that is just my oppinion of the matter. I don't have any
scientific research to back it up. It does seem a reasonable hypothesis,
though.

An interesting corollary to explore would be whether folks who have
a reduced ability to make a mental commitment to games not involving
graphics and sound (and presumably also a reduced ability to enjoy
books) also have a reduced ability to get in to games of types they are
not already familiar with.

Cheers,
Steven Black

On Mon, Apr 20, 2009 at 03:04:30PM -0400, Steven Black wrote:
> It boils down to the Barney problem. Barney the Dinosaur has/had
> segments on the show where they "imagine" things. To engage the broadest
> set of young minds, this is not left to the imagination. This had the
> side-effect of leaving some young children believing that they were
> incapable of imagining things, as it didn't work the same as it did
> for Barney.
>
> To imagine things or to play more abstract games it takes up front
> effort to begin. You need to make a commitment to the process before it
> can become enjoyable.
>
> If you reach a point in a book where you "just never could really
> get in to it" it is a sign that you were unable to make that initial
> commitment. Even a childhood game like "the floor is lava" requires
> first the commitment to put your mind in a place where you can't touch
> the floor.
>
> The use of graphics and sounds bypasses the need for that up-front
> commitment. You don't need to pretend that the floor is lava, if it
> actually looks like lava. You don't need to visualize and imagine
> what is going on in a book, if it is spelled out for you in picture
> and sound.
>
> This also clarifies why so many games use a similar style of play.
> Pretty much any FPS plays like any other FPS. This means there is no
> learning curve for new games once you've played one. They've completely
> bypassed any up-front commitment required to learn or get in to a game.
>
> Compare this even to the old Atari 2600 games. While they almost all
> had a joystick, and you didn't really need to read instructions (like
> you do for a more complex game), the game play varied significantly, to
> the point where someone would at least need to poke around for a bit
> (and possibly lose their first game) before they would understand the
> controls. Without a commitment to experiment and possibly lose the first
> game, they could never get in to it and really enjoy it.


--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Sun, Apr 19, 2009 at 04:38:19PM -0400, Simón Ruiz wrote:
> There are plenty of FLOSS games with good gameplay.
>
> Do you know of any FLOSS games that have good storylines?

Well, Warzone 2100 seems to have a decent storyline... of course, it
started out as a commercial game, so that probably helped...

> Oh, yeah. It's like with Audiobooks; some companies do them well, some
> not so much.
>
> I've found, with audiobooks, that a good book read badly is just as
> bad (if not worse) than a bad book read well.

Anyone who doesn't believe this should check out Librivox.org. Some of
the readers there are really good. Others, well, let's just say the
site accepts any accent, and couple that with the fact that even native
speakers sometimes just can't read aloud well...

> > Yeah, it can add to the game. I admit that. Some games do really well
> > with the added flash. Some of the horror console games, in particular,
> > really come off creepy due to their flash.
>
> Good example! Doom has always given me the willies, and the 3-D flash
> in Doom 3 made it exponentially creepier than Doom 2.

Oh, I don't think the Doom games even come close to the Silent Hill
games. I've only played Silent Hill 2, and I didn't really get far in
that, but it is heavily atmospheric. You start off in a nearly empty
town and instead of instantly seeing all these monsters, you have to
hunt in the fog knowing that you will encounter some crazy stuff, but
not knowing when or what it will be...

I've known people who have had policies of not playing Silent Hill games
while alone, as if they do they just get too creeped out. This sort of
visceral terror is hard to do in any medium, but a creepy sound track
goes a long way. Certainly with a bad sound track, an otherwise creepy
game can just become campy.

> > My gripe is just that it would be a lot easier to focus on game play,
> > plot, and design if people stopped focusing so exclusively on the
> > pictures and audio.
>
> Perhaps the "problem" is that pictures and audio are sexier, more
> immediately gratifying, and more easily accessible than engaging
> storylines and well-balanced gameplay.

It boils down to the Barney problem. Barney the Dinosaur has/had
segments on the show where they "imagine" things. To engage the broadest
set of young minds, this is not left to the imagination. This had the
side-effect of leaving some young children believing that they were
incapable of imagining things, as it didn't work the same as it did
for Barney.

To imagine things or to play more abstract games it takes up front
effort to begin. You need to make a commitment to the process before it
can become enjoyable.

If you reach a point in a book where you "just never could really
get in to it" it is a sign that you were unable to make that initial
commitment. Even a childhood game like "the floor is lava" requires
first the commitment to put your mind in a place where you can't touch
the floor.

The use of graphics and sounds bypasses the need for that up-front
commitment. You don't need to pretend that the floor is lava, if it
actually looks like lava. You don't need to visualize and imagine
what is going on in a book, if it is spelled out for you in picture
and sound.

This also clarifies why so many games use a similar style of play.
Pretty much any FPS plays like any other FPS. This means there is no
learning curve for new games once you've played one. They've completely
bypassed any up-front commitment required to learn or get in to a game.

Compare this even to the old Atari 2600 games. While they almost all
had a joystick, and you didn't really need to read instructions (like
you do for a more complex game), the game play varied significantly, to
the point where someone would at least need to poke around for a bit
(and possibly lose their first game) before they would understand the
controls. Without a commitment to experiment and possibly lose the first
game, they could never get in to it and really enjoy it.

> So, I mean, as a teacher, I have to value that quality of the flash.
> My kids learn better if they're interested, even if what hooks the
> interest up front is *really* just window dressing.

Oh, I fully admit it. Kids like games, and the ability to make something
resembling a game is enough to draw them in.

I plan to teach my daughter Python for her first computer language.
However, one of the first areas I'll focus on will be PyGame.

The logic is fairly straight-forward. I can say "Most modern games are
made by large teams of developers -- sometimes more people than needed
to make a movie. Check out the games at PyGame.org. Those games are
frequently made by individuals. This means that you could make a game
like those games by yourself."

To enjoy a traditional roguelike game, a person needs to enjoy abstract
texture and color more than visual textures and colors. You need to
enjoy the vast number of objects and monsters more than just pretty
pictures of objects and monsters. You need to enjoy the range of
movements and commands available, more than just going places and
shooting things. Ultimately, it is a richer world, however you need to
value that sort of richness.

Assuming my daughter doesn't have cognitive disabilities, I fully expect
that eventually she will become interested in roguelike games. However,
before that time I'll point her at ways to do things with pictures and
sounds.

> For instance, I'll start each turn with a good high-level survey of my
> empire (which is sometimes so big I can't see it all for the curvature
> of the planet, thousands of land squares on the screen), as the turn
> progresses I usually find myself zooming in to inspect continents or
> regions (hundreds of land squares on the screen) and, in wartime, it's
> not unusual for me to be zoomed in on an area smaller than a
> chessboard, contemplating my next move.

You know, I never used that feature. I just didn't play it that way.
In fact, I didn't know it was possible.

No wonder I didn't understand the use of 3D. :)

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Re: BLUG Digest, Vol 14, Issue 12

Minor correction: we played Warsow, not Saurbraten. I apologize for the
confusion.

-Barry

Barry Schatz wrote:
> Saurbraten, Warzone 2100, Teeworlds, and BZFlag.
>
> The first is your stadard FPS, the second is a very involved RTS, the third is
> a very cute 2D multiplayer brawler, and the last is the classic tank battle
> game. All of these are on the liveDVD
>
> I'd like to get some of the RTS folk together for another round of Warzone.
> I'm not an RTS guy normally, but that game is really fun! It's also in the
> Debian repos and has a single player campaign.
>
> -Barry
>
> On Monday 20 April 2009 07:14:42 Simón Ruiz wrote:
>
>> On Mon, Apr 20, 2009 at 1:52 AM, Charles Willis <cdwillisrules@gmail.com>
>>
> wrote:
>
>>> I just started lurking on the mailing list recently and wish I could have
>>> made it to the LAN party. What games were you guys playing?
>>>
>>> - CD
>>>
>> Yeah, no doubt, what are your impressions of all the games you played?
>>
>> What were the favorites?
>>
>> Simón
>>
>> _______________________________________________
>> BLUG mailing list
>> BLUG@linuxfan.com
>> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>>
>
>

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Re: [BLUG] Re: Games played

Steven Black wrote:
> On Mon, Apr 20, 2009 at 08:24:06AM -0400, Barry Schatz wrote:
>
>> Saurbraten, Warzone 2100, Teeworlds, and BZFlag.
>>
>
> Barry was wiping the floor with folks in most of the games, too.
>
>
SHHHH!!! I don't want to scare away potential cannon fodder! I mean,
um... beginner's luck! Totally beginner's luck! A random fluke, even!

And I wouldn't have stomped you so badly if you had just accepted an
alliance. >:)
>> The first is your stadard FPS, the second is a very involved RTS,
>> the third is a very cute 2D multiplayer brawler, and the last is the
>> classic tank battle game. All of these are on the liveDVD
>>
>
> The Live DVD really made it nice. In addition to the 'all the games are
> the same version, so there's no chance of compatibility issue' aspect,
> there was also the 'WTF? I think it just killed the machine. But, it is
> just a DVD, so a quick reset will damage nothing.'
>
> Linux is nice and stable. I'm not saying otherwise. But any full-screen
> games that grabs all the input can sometimes leave you high and dry.
>
>
>> I'd like to get some of the RTS folk together for another round of Warzone.
>> I'm not an RTS guy normally, but that game is really fun! It's also in the
>> Debian repos and has a single player campaign.
>>
>
> It may be the incentive I needed to send my laptop out for repairs. It
> will work on this computer, but I can't play it for long due to the
> heat issue.
>
> I've enjoyed playing StarCraft in the past, and was definitely familiar
> with that sort of RTS. (Actually, I think of the genre, I've *only* ever
> played StarCraft.)
>
> For those unfamiliar with Warzone 2100 here's how it varies from some
> other RTS games you may be familiar with:
>
> * It uses 3D, the game play doesn't appear to lean on it too heavily, but
> it allows you to do things like zoom in and out, and rotate the map as
> you wish for a better view. (When you win there are fireworks.)
> * There is only one kind of resource.
> * There is not a fixed type of unit: Most of the units are designed before
> they are built. This includes body type, wheels and guns (or tools).
> * There is only a single race. (The fact that there is only one race is
> totally moot when you can build totally different types of units.)
>
>
The 3D feels a bit like Warcraft 3. The gameplay and maps remind me of
Command and Conquer. The unit design dynamic reminded me of Mech
Commander. There's some StarCraft and Ground Control in there, but I'm
not sure where. The tech tree is much, much richer, so you can't just
turtle yourself for hours and win with a carrier rush. Designing your
own units is a critical part of the game and makes it possible for two
players of the same "race" to have very different armies.

Maybe next time we can get a round of Wesnoth going. I've never played
before, but I hear good things.

-Barry
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Re: [BLUG] Re: Games played

On Mon, Apr 20, 2009 at 08:24:06AM -0400, Barry Schatz wrote:
> Saurbraten, Warzone 2100, Teeworlds, and BZFlag.

Barry was wiping the floor with folks in most of the games, too.

> The first is your stadard FPS, the second is a very involved RTS,
> the third is a very cute 2D multiplayer brawler, and the last is the
> classic tank battle game. All of these are on the liveDVD

The Live DVD really made it nice. In addition to the 'all the games are
the same version, so there's no chance of compatibility issue' aspect,
there was also the 'WTF? I think it just killed the machine. But, it is
just a DVD, so a quick reset will damage nothing.'

Linux is nice and stable. I'm not saying otherwise. But any full-screen
games that grabs all the input can sometimes leave you high and dry.

> I'd like to get some of the RTS folk together for another round of Warzone.
> I'm not an RTS guy normally, but that game is really fun! It's also in the
> Debian repos and has a single player campaign.

It may be the incentive I needed to send my laptop out for repairs. It
will work on this computer, but I can't play it for long due to the
heat issue.

I've enjoyed playing StarCraft in the past, and was definitely familiar
with that sort of RTS. (Actually, I think of the genre, I've *only* ever
played StarCraft.)

For those unfamiliar with Warzone 2100 here's how it varies from some
other RTS games you may be familiar with:

* It uses 3D, the game play doesn't appear to lean on it too heavily, but
it allows you to do things like zoom in and out, and rotate the map as
you wish for a better view. (When you win there are fireworks.)
* There is only one kind of resource.
* There is not a fixed type of unit: Most of the units are designed before
they are built. This includes body type, wheels and guns (or tools).
* There is only a single race. (The fact that there is only one race is
totally moot when you can build totally different types of units.)

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Re: BLUG Digest, Vol 14, Issue 12

Saurbraten, Warzone 2100, Teeworlds, and BZFlag.

The first is your stadard FPS, the second is a very involved RTS, the third is
a very cute 2D multiplayer brawler, and the last is the classic tank battle
game. All of these are on the liveDVD

I'd like to get some of the RTS folk together for another round of Warzone.
I'm not an RTS guy normally, but that game is really fun! It's also in the
Debian repos and has a single player campaign.

-Barry

On Monday 20 April 2009 07:14:42 Simón Ruiz wrote:
> On Mon, Apr 20, 2009 at 1:52 AM, Charles Willis <cdwillisrules@gmail.com>
wrote:
> > I just started lurking on the mailing list recently and wish I could have
> > made it to the LAN party. What games were you guys playing?
> >
> > - CD
>
> Yeah, no doubt, what are your impressions of all the games you played?
>
> What were the favorites?
>
> Simón
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug


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Re: [BLUG] Re: BLUG Digest, Vol 14, Issue 12

On Mon, Apr 20, 2009 at 1:52 AM, Charles Willis <cdwillisrules@gmail.com> wrote:
> I just started lurking on the mailing list recently and wish I could have
> made it to the LAN party. What games were you guys playing?
>
> - CD

Yeah, no doubt, what are your impressions of all the games you played?

What were the favorites?

Simón

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Sunday, April 19, 2009

[BLUG] Re: BLUG Digest, Vol 14, Issue 12

I just started lurking on the mailing list recently and wish I could have made it to the LAN party. What games were you guys playing?

- CD

On Sun, Apr 19, 2009 at 12:00 PM, <blug-request@cs.indiana.edu> wrote:
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Today's Topics:

  1. Linux LAN Party going strong into the night (Mark Krenz)


----------------------------------------------------------------------

Message: 1
Date: Sat, 18 Apr 2009 23:29:47 +0000
From: Mark Krenz <mark@slugbug.org>
Subject: [BLUG] Linux LAN Party going strong into the night
To: blug@cs.indiana.edu
Message-ID: <20090418232946.GM8147@arvo.suso.org>
Content-Type: text/plain; charset=us-ascii


 Hey, I just wanted to give people an update.  The LAN Party has been
successful so far.  6 people have come over, 1 is going home right now
to bring in his more powerful computer, so we should have 5 people here
into the night.  Still room for more people and there is at least one
other computer here that will work well for gaming.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/


------------------------------

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End of BLUG Digest, Vol 14, Issue 12
************************************

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Thu, Apr 16, 2009 at 2:20 PM, Steven Black <blacks@indiana.edu> wrote:
>> I must confess that I play the commercial, proprietary Civ IV more
>> than FreeCiv, though.
>
> I understand. I rarely play either one at this point, primarily due to
> the insane amount of time I've been known to dump in to it in the past.

I hear you. I've been known to lose entire weeks on single games. :-/

>> It makes me feel sad and conflicted, but I've yet to see an
>> open-source game project that brings the sort of unified vision and
>> cohesion of art assets, audio, storyline, gameplay etc. that a good
>> (in the sense of capability, no moral connotations) proprietary game
>> company can.
>
> Yeah, I hear you there.
>
> I make do by discounting all the art and audio. This leaves just
> storyline and gameplay. The 3D models, art, music and sound effects
> are all developer intensive. If you cut them out you need far fewer
> developers -- however you still need a good design.

True that.

There are plenty of FLOSS games with good gameplay.

Do you know of any FLOSS games that have good storylines?

>> > However, I believe that abstraction is a valued part of gaming. I value
>> > putting things back in to the imagination and simplifying the playing
>> > pieces. I also acknowledge that I am a minority.
>>
>> Psh, I bet you still read *books*! ;-)
>
> Recently I've been really enjoying podiobooks.com. I can listen to a
> story while working on my projects.

Yeah, that's a great service!

> Interestingly, even written books and audio dramas are fairly
> significantly different media. I was listening to the audio drama
> 'Space Casey', and the author mentioned that some of her choices were
> specifically made for her media.

Oh, yeah. It's like with Audiobooks; some companies do them well, some
not so much.

I've found, with audiobooks, that a good book read badly is just as
bad (if not worse) than a bad book read well.

>> What makes a game worth playing is the fun, not the flash. I sometimes
>> want the flash, though. And sometimes, though not often, well-done
>> flash can add to a game.
>
> Yeah, it can add to the game. I admit that. Some games do really well
> with the added flash. Some of the horror console games, in particular,
> really come off creepy due to their flash.

Good example! Doom has always given me the willies, and the 3-D flash
in Doom 3 made it exponentially creepier than Doom 2.

> There are times when you just want the flash. I admit that, too.
> Sometimes you feel like smashing and killing things. In these cases,
> graphics are nice, and you're frequently willing to forgo some of the
> finer details in the plot and game design.
>
> My gripe is just that it would be a lot easier to focus on game play,
> plot, and design if people stopped focusing so exclusively on the
> pictures and audio.

Perhaps the "problem" is that pictures and audio are sexier, more
immediately gratifying, and more easily accessible than engaging
storylines and well-balanced gameplay.

For what it's worth, the kids became immediately more engaged in my
Python class when I brought out the livewires library (a wrapper for
Tkinter) which let them make 2-d graphics as opposed to just working
with text.

And then there's Alice. I saw a roomful of middle schoolers become
completely absorbed in Alice right off the bat. I can't pretend the
3-D movies had nothing to do with that.

So, I mean, as a teacher, I have to value that quality of the flash.
My kids learn better if they're interested, even if what hooks the
interest up front is *really* just window dressing.

(P.S. the new turtle library that comes with Python 2.6 and later is
absolutely *awesome*. I got to see the developer (a math teacher from
Vienna) show it off at PyCon.)

(P.P.S. the turtle library, in short, implements Logo in Python)

>> For example, in Civ IV (it's the only 3-d game I play regularly, sorry
>> for beating it to death), the flash really does add a LOT to the game
>> experience in terms of usability. Civ-type games can become insanely
>> huge and complex, in terms of the information you have to manage and
>> juggle in your brain, so any added usability is awesome. I'd say the
>> Civ IV flash helped me to appreciate aspects of the game that I didn't
>> notice in the earlier (and alternative) 2-d incarnations.
>
> While I played Civ IV, I didn't really notice that the 3D aspects played
> any part. There were some cut scenes here and there, but... I just
> didn't notice it too much.

The 3-d models in Civ IV convey information. Because it's 3D, zooming
in and out smoothly and continuously lets you choose the level of
detail you're wanting to look at right now in a very intuitive way.

For instance, I'll start each turn with a good high-level survey of my
empire (which is sometimes so big I can't see it all for the curvature
of the planet, thousands of land squares on the screen), as the turn
progresses I usually find myself zooming in to inspect continents or
regions (hundreds of land squares on the screen) and, in wartime, it's
not unusual for me to be zoomed in on an area smaller than a
chessboard, contemplating my next move.

> Cheers,
>
> --
> Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
> Fingerprint: 108C 089C EFA4 832C BF07  78C2 DE71 5433 8596 FA8E
>
>
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.4.6 (GNU/Linux)
>
> iD8DBQFJ53b93nFUM4WW+o4RAuz/AJ9Bn0J3sOGS6RpuGK0APXAUPj70mACeMEtZ
> tuCLy+sRZmfR+PQkPCrb6xE=
> =KUlp
> -----END PGP SIGNATURE-----

Cheers!

Simón

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Saturday, April 18, 2009

[BLUG] Linux LAN Party going strong into the night

Hey, I just wanted to give people an update. The LAN Party has been
successful so far. 6 people have come over, 1 is going home right now
to bring in his more powerful computer, so we should have 5 people here
into the night. Still room for more people and there is at least one
other computer here that will work well for gaming.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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BLUG mailing list
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[BLUG] Reminder: Linux LAN Party today

The Linux LAN Party starts in a just a little bit. You are welcome to
come by anytime. It looks like I'll have a few extra computers for
people who don't want to bring theirs, but still would like to play or
use Linux. I also have 2 HDTVs setup to display some of the action.

I tried using the Live Linux Gaming DVD last night and it kicks ass.
There are some games on their I've never seen before that are really
cool. Don't miss out.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Friday, April 17, 2009

Re: [BLUG] Linux games from a live dvd

By the way, I'm downloading this right now and I can write a few DVDs,
so nobody should need to spend the time downloading it for tomorrow.

Mark

On Fri, Apr 17, 2009 at 03:36:25PM GMT, Mark Krenz [mark@slugbug.org] said the following:
>
> That looks cool and will make it quick to get some of those games up
> and running. I'll make a few DVDs of that.
>
> Actually, I thought of something you guys could bring. Mousepads. The
> table that CFC is loaning will have a pure white cloth on them, so
> optical mice will have trouble.
>
> Mark
>
> On Fri, Apr 17, 2009 at 02:15:27PM GMT, Barry Schatz [sorbetninja@gmail.com] said the following:
> > I found this via StumbleUpon this morning. Might be handy for the LAN party.
> >
> > http://www.makeuseof.com/tag/play-linux-games-from-a-live-dvd/
> > http://live.linux-gamers.net/?s=home
> >
> > -Barry
> > _______________________________________________
> > BLUG mailing list
> > BLUG@linuxfan.com
> > http://mailman.cs.indiana.edu/mailman/listinfo/blug
> >
>
> --
> Mark Krenz
> Bloomington Linux Users Group
> http://www.bloomingtonlinux.org/
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Re: [BLUG] Reminder - Linux LAN Party tomorrow from 10am - midnight

That's great. Actually, we need more newbies to come along so taht
they can see what is possible and we can possibly answer any questions
and share some knowledge. So you are most welcome.

Mark

On Fri, Apr 17, 2009 at 06:41:46PM GMT, Mark Warner [markwarner1954@att.net] said the following:
>
> I will most likely stop by and at least introduce myself. I'll bring my
> antique laptop for people to make fun of, but I doubt that it -- or me,
> for that matter -- is gaming worthy.
>
> Mostly I'll be looking at what's going on. I'm not a gamer (not even
> solitaire; my wife says I'm weird; she may have a point), but I am an
> enthusiastic Linux desktop user, although it's obvious my knowledge
> level if far below those who post here.
>
> --
> Mark Warner
> MEPIS Linux
> Registered Linux User #415318
>
>
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Re: [BLUG] Reminder - Linux LAN Party tomorrow from 10am - midnight

Mark Krenz wrote:
> Just wanted to remind everyone that the Linux LAN Party is tomorrow
> from 10am - midnight. It is in Fountain Square Suite 222. Just take
> the glass elevator to the 2nd floor and you'll see us.
>
> I already know that Barry and Steven are planning on attending. Anyone
> else who is planning on attending please let me know. I was able to get
> an extra long table and more chairs from CFC for the event. And I
> should even have a few extra computers.
>
> See you there!

I will most likely stop by and at least introduce myself. I'll bring my
antique laptop for people to make fun of, but I doubt that it -- or me,
for that matter -- is gaming worthy.

Mostly I'll be looking at what's going on. I'm not a gamer (not even
solitaire; my wife says I'm weird; she may have a point), but I am an
enthusiastic Linux desktop user, although it's obvious my knowledge
level if far below those who post here.

--
Mark Warner
MEPIS Linux
Registered Linux User #415318

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Re: [BLUG] Reminder - Linux LAN Party tomorrow from 10am - midnight

Good question. The parking garage on 4th street (the one with the
skywalk) is available on weekends for free. Park on the 3rd level and
you can just walk right over.

On the street, if you park south of the square on college avenue or on
4th street, most of those spots have green parking signs, which means
you can park all day Saturday and Sunday. Don't park where the blue
signs are, because that is 2 hours all the time from 5am - 5pm. After
5pm you can pretty much park anywhere for more than 2 hours. Confused
yet?

Just park in the garage and if you want to park on the street, look for
the green parking signs.


On Fri, Apr 17, 2009 at 03:58:51PM GMT, Steven Black [blacks@indiana.edu] said the following:
> Where's the best place to park? Is the normal Fountain Square parking
> unlimited duration over the weekend? I thought most of them were
> two-hour spots.
>
> I'm hoping I can be dropped off, so with any luck I won't need to worry
> about it, but I know some people will care...
>
> Cheers,
> Steven Black
>
> On Fri, Apr 17, 2009 at 02:32:17PM +0000, Mark Krenz wrote:
> >
> > Just wanted to remind everyone that the Linux LAN Party is tomorrow
> > from 10am - midnight. It is in Fountain Square Suite 222. Just take
> > the glass elevator to the 2nd floor and you'll see us.
> >
> > I already know that Barry and Steven are planning on attending. Anyone
> > else who is planning on attending please let me know. I was able to get
> > an extra long table and more chairs from CFC for the event. And I
> > should even have a few extra computers.
> >
> > See you there!
> >
> > --
> > Mark Krenz
> > Bloomington Linux Users Group
> > http://www.bloomingtonlinux.org/
> > _______________________________________________
> > BLUG mailing list
> > BLUG@linuxfan.com
> > http://mailman.cs.indiana.edu/mailman/listinfo/blug
>
> --
> Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
> Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E
>

> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug


--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
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Re: [BLUG] Reminder - Linux LAN Party tomorrow from 10am - midnight

Where's the best place to park? Is the normal Fountain Square parking
unlimited duration over the weekend? I thought most of them were
two-hour spots.

I'm hoping I can be dropped off, so with any luck I won't need to worry
about it, but I know some people will care...

Cheers,
Steven Black

On Fri, Apr 17, 2009 at 02:32:17PM +0000, Mark Krenz wrote:
>
> Just wanted to remind everyone that the Linux LAN Party is tomorrow
> from 10am - midnight. It is in Fountain Square Suite 222. Just take
> the glass elevator to the 2nd floor and you'll see us.
>
> I already know that Barry and Steven are planning on attending. Anyone
> else who is planning on attending please let me know. I was able to get
> an extra long table and more chairs from CFC for the event. And I
> should even have a few extra computers.
>
> See you there!
>
> --
> Mark Krenz
> Bloomington Linux Users Group
> http://www.bloomingtonlinux.org/
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Linux games from a live dvd

That looks cool and will make it quick to get some of those games up
and running. I'll make a few DVDs of that.

Actually, I thought of something you guys could bring. Mousepads. The
table that CFC is loaning will have a pure white cloth on them, so
optical mice will have trouble.

Mark

On Fri, Apr 17, 2009 at 02:15:27PM GMT, Barry Schatz [sorbetninja@gmail.com] said the following:
> I found this via StumbleUpon this morning. Might be handy for the LAN party.
>
> http://www.makeuseof.com/tag/play-linux-games-from-a-live-dvd/
> http://live.linux-gamers.net/?s=home
>
> -Barry
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
BLUG@linuxfan.com
http://mailman.cs.indiana.edu/mailman/listinfo/blug

[BLUG] Reminder - Linux LAN Party tomorrow from 10am - midnight

Just wanted to remind everyone that the Linux LAN Party is tomorrow
from 10am - midnight. It is in Fountain Square Suite 222. Just take
the glass elevator to the 2nd floor and you'll see us.

I already know that Barry and Steven are planning on attending. Anyone
else who is planning on attending please let me know. I was able to get
an extra long table and more chairs from CFC for the event. And I
should even have a few extra computers.

See you there!

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
BLUG@linuxfan.com
http://mailman.cs.indiana.edu/mailman/listinfo/blug

[BLUG] Linux games from a live dvd

I found this via StumbleUpon this morning. Might be handy for the LAN party.

http://www.makeuseof.com/tag/play-linux-games-from-a-live-dvd/
http://live.linux-gamers.net/?s=home

-Barry
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Thursday, April 16, 2009

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Thu, Apr 16, 2009 at 11:58:36AM -0400, Simón Ruiz wrote:

> > [...] They're all basically the same. [...] They teach their audience
> > that what they change is enough... but to me, it is not.
>
> Mmmmm....well, couldn't the same be said about, say, Linux distros?

You could definitely say the same about Linux distros. Some entire Linux
distros could just as well be a small set of theme packages for other
distros.

The big thing I like about Ubuntu is the fixed release schedule, and
the available set of packages as wide as Debian. That and it does
have a decent package management system. I really like decent package
management systems.

> Choice has its ups and downs.

It is easy to get overwhelmed with choices, too.

> If you wrote an ncurses front-end to FreeCiv, I would totally play that!

Hmm... I'll have to put it on my list of projects. :)

I know it has a flexible interface setup, as there are multiple
interfaces available. Perhaps I should take a look at it to see how easy
it would be...

> I must confess that I play the commercial, proprietary Civ IV more
> than FreeCiv, though.

I understand. I rarely play either one at this point, primarily due to
the insane amount of time I've been known to dump in to it in the past.

> It makes me feel sad and conflicted, but I've yet to see an
> open-source game project that brings the sort of unified vision and
> cohesion of art assets, audio, storyline, gameplay etc. that a good
> (in the sense of capability, no moral connotations) proprietary game
> company can.

Yeah, I hear you there.

I make do by discounting all the art and audio. This leaves just
storyline and gameplay. The 3D models, art, music and sound effects
are all developer intensive. If you cut them out you need far fewer
developers -- however you still need a good design.

> > However, I believe that abstraction is a valued part of gaming. I value
> > putting things back in to the imagination and simplifying the playing
> > pieces. I also acknowledge that I am a minority.
>
> Psh, I bet you still read *books*! ;-)

Recently I've been really enjoying podiobooks.com. I can listen to a
story while working on my projects.

> What makes a story worth absorbing is the story itself, not the media
> it's presented in. I *love* books, and would say that they're better
> than movies. On the other hand, sometimes I'd rather see a movie.
> Sometimes, though not often, the movie even helps me to appreciate
> aspects of the book that I hadn't noticed before.

I find few movies that are actually on par with the books. That's a
given, though. The media are significantly different, what works well
for one media works poorly for the other.

Interestingly, even written books and audio dramas are fairly
significantly different media. I was listening to the audio drama
'Space Casey', and the author mentioned that some of her choices were
specifically made for her media.

> What makes a game worth playing is the fun, not the flash. I sometimes
> want the flash, though. And sometimes, though not often, well-done
> flash can add to a game.

Yeah, it can add to the game. I admit that. Some games do really well
with the added flash. Some of the horror console games, in particular,
really come off creepy due to their flash.

There are times when you just want the flash. I admit that, too.
Sometimes you feel like smashing and killing things. In these cases,
graphics are nice, and you're frequently willing to forgo some of the
finer details in the plot and game design.

My gripe is just that it would be a lot easier to focus on game play,
plot, and design if people stopped focusing so exclusively on the
pictures and audio.

> For example, in Civ IV (it's the only 3-d game I play regularly, sorry
> for beating it to death), the flash really does add a LOT to the game
> experience in terms of usability. Civ-type games can become insanely
> huge and complex, in terms of the information you have to manage and
> juggle in your brain, so any added usability is awesome. I'd say the
> Civ IV flash helped me to appreciate aspects of the game that I didn't
> notice in the earlier (and alternative) 2-d incarnations.

While I played Civ IV, I didn't really notice that the 3D aspects played
any part. There were some cut scenes here and there, but... I just
didn't notice it too much.

Cheers,

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Schedule for Saturday's LAN Party (LOOSE)

Ack. I won't be able to make it until noon. I'll still be up for staying
through the end, though.
-Barry

Mark Krenz wrote:
> This is a very loose schedule for what we can do at Saturday's LAN
> Party. Look it over, perhaps if you weren't thinking of going, you'll
> see something here that will change your mind.
>
> This schedule is open for comments of course. And of course if you
> want to just hang out and play or do whatever you want, that's fine too.
> It would help if people could install some of these games and get them
> working prior to showing up.
>
> 9am - I'll be in the office setting some things up
>
> 10am - Computer setup, get aquinted
>
> 10:30 - Game: The Mana World (2D Open Source MMORPG)
> Game: Warsow (3D FPS with cell like graphics)
>
> noon - Lunchtime, bring in pizza, drinks
> Game: Armagetron (3D multiplayer Tron-like lightcycles game)
> Game: Scorched 3D (3d cannon game)
>
> 1:00 - Game: Gate 88 (2d, looks interesting RTS)
> Also, a short tour of Suso office & Server room and how Suso uses
> Linux and open source software.
>
> 2:00 - Game: BZFlag (3D tank multiplayer game)
> Game: World of Padman (3D FPS with good maps and graphics)
>
> 3:00 - Blender 3D demonstration (3d modeling, rendering and animation)
> Game: Globulation 2
>
> 4:00 - Share Linux knowledge, config files, etc.
> Game: OpenTTD (Transport tycoon like that claims to be network multiplayer)
>
> 5:30 - Dinnertime, more pizza or maybe people can come and go. We can
> raid Stephano's in some flash mob or something.
> Game: Nexiuz (3D FPS, probably the best OSS one)
> Game: Torcs (3D Car racing)
>
> 7:00 - Wine demonstration (World of Warcraft, Microsoft Office,
> FruityLoops, SimCity 4, Stair/Truck Dismount, etc.)
> Game: Daimonin (2d isometric MMORPG)
>
> 8:30 - Game: X-moto contest? (Fun 2D motorcycle course game)
> Game: World of Goo demo
>
> 9:00 - Game: The Ur-Quan Masters (If you've ever played Star Control,
> you'll understand what fun this game is)
> Game: Cave Story (Single player platform game, but people claim it is really fun)
>
> 10:00 - Game: Warzone 2100 (network multiplayer RTS)
> Game: Beyond the Red Line (3D Space combat game that looks awesome)
> http://www.youtube.com/BeyondtheRedLine
> 11:00 ??? Rehash some other previously played games or something.
>
> midnight - depending on the mood of everyone, either pack stuff up or
> keep playing until 1 or so.
>
>
>

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Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Wed, Apr 15, 2009 at 5:11 PM, Steven Black <blacks@indiana.edu> wrote:
> I started playing ASCII-based games back when they would actually look
> better than their 4 color 320x200 graphics counter-parts.
>
> What annoys me is that a lot of games are 3D just because they think
> that automatically makes them better. The game play will either suck,
> or be almost identical to half-a-dozen other games, just with different
> graphics and different music.

I *think* I agree with you here.

While I enjoy a well-done game that uses 3-D, in the now immortal
words: "You can put lipstick on a pig..."

> First-person shooters are the culmination of this. They're all basically
> the same. The only thing different between the vast majority is the
> graphics, music, and perhaps the map. (Oh, wait, sometimes 'you' are
> actually a vehicle, and not a person.) They teach their audience that
> what they change is enough... but to me, it is not.

Mmmmm....well, couldn't the same be said about, say, Linux distros?

Choice has its ups and downs.

> I do enjoy some turn-based and real-time strategy games. They, too, are
> almost the same with different graphics and music. I acknowledge that.
> At some point, I would love to do an ASCII-based turn-based strategy
> game.

If you wrote an ncurses front-end to FreeCiv, I would totally play that!

I must confess that I play the commercial, proprietary Civ IV more
than FreeCiv, though.

Civ IV is 3-D but the 3-Dness feels like a thin, flashy (and
admittedly slower than I'd like) interface built over a solid game
that really does add a whole new dimension to the game experience (not
to actual play), rather than as the main focus with a crappy game
constructed underneath to prop it up.

It makes me feel sad and conflicted, but I've yet to see an
open-source game project that brings the sort of unified vision and
cohesion of art assets, audio, storyline, gameplay etc. that a good
(in the sense of capability, no moral connotations) proprietary game
company can.

Not to mention Leonard Nimoy.

(SIDEBAR: I've got Civ IV running under Crossover which I got when
they made it free for a day. The only thing that really sucks is that
it doesn't detect the game media to verify that I have a legitimate
copy. I had to go find a no-cd crack to apply to a game I paid money
for, and I cannot upgrade and benefit from *any* of the bug fixes and
such. I used to have an entire Windows install dedicated to this game;
I just got tired of shutting down in order to boot into Windows to
play my game, then shutting down in order to boot back into Ubuntu to
do anything else so I just stopped playing the game until I decided to
give the Crossover stuff a shot.)

> However, I believe that abstraction is a valued part of gaming. I value
> putting things back in to the imagination and simplifying the playing
> pieces. I also acknowledge that I am a minority.

Psh, I bet you still read *books*! ;-)

While I agree with your points, I don't declare a preference one way
or the other.

What makes a story worth absorbing is the story itself, not the media
it's presented in. I *love* books, and would say that they're better
than movies. On the other hand, sometimes I'd rather see a movie.
Sometimes, though not often, the movie even helps me to appreciate
aspects of the book that I hadn't noticed before.

What makes a game worth playing is the fun, not the flash. I sometimes
want the flash, though. And sometimes, though not often, well-done
flash can add to a game.

For example, in Civ IV (it's the only 3-d game I play regularly, sorry
for beating it to death), the flash really does add a LOT to the game
experience in terms of usability. Civ-type games can become insanely
huge and complex, in terms of the information you have to manage and
juggle in your brain, so any added usability is awesome. I'd say the
Civ IV flash helped me to appreciate aspects of the game that I didn't
notice in the earlier (and alternative) 2-d incarnations.

> --
> Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
> Fingerprint: 108C 089C EFA4 832C BF07  78C2 DE71 5433 8596 FA8E

--
Simón Ruiz

_______________________________________________
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Wednesday, April 15, 2009

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Wed, Apr 15, 2009 at 08:18:05PM +0000, Mark Krenz wrote:
> On Wed, Apr 15, 2009 at 06:50:24PM GMT, Steven Black [blacks@indiana.edu] said the following:
> >
> > Yeah, that is true. I'm a little old-school, though. I'm a big fan of
> > ASCII-based games. I like some graphical games, but a lot of the times
> > they just annoy me.
> >
>
> Playing ascii art games in a terminal, while maybe interesting and fun
> (try skijump), is the ultimate stereotype of how things are in Linux.
> One of the reasons I started holding Linux gaming days back in 2005 was
> to try to break the stereotypes and show just how much was available and
> possible. I remember someone making a wise crack about terminal games
> just like that back in 2005 when I was announcing the first Linux gaming
> fest.

I started playing ASCII-based games back when they would actually look
better than their 4 color 320x200 graphics counter-parts.

What annoys me is that a lot of games are 3D just because they think
that automatically makes them better. The game play will either suck,
or be almost identical to half-a-dozen other games, just with different
graphics and different music.

First-person shooters are the culmination of this. They're all basically
the same. The only thing different between the vast majority is the
graphics, music, and perhaps the map. (Oh, wait, sometimes 'you' are
actually a vehicle, and not a person.) They teach their audience that
what they change is enough... but to me, it is not.

I do enjoy some turn-based and real-time strategy games. They, too, are
almost the same with different graphics and music. I acknowledge that.
At some point, I would love to do an ASCII-based turn-based strategy
game.

However, I believe that abstraction is a valued part of gaming. I value
putting things back in to the imagination and simplifying the playing
pieces. I also acknowledge that I am a minority.

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Schedule for Saturday's LAN Party (LOOSE)

On Wed, Apr 15, 2009 at 07:27:09PM +0000, Mark Krenz wrote:
> 4:00 - Share Linux knowledge, config files, etc.
> Game: OpenTTD (Transport tycoon like that claims to be network multiplayer)

It looks like they're not completely done with data side of OpenTTD. It
requires a few data files from the commercial version.

I'd like to recommend FreeCiv...

> 7:00 - Wine demonstration (World of Warcraft, Microsoft Office,
> FruityLoops, SimCity 4, Stair/Truck Dismount, etc.)
> Game: Daimonin (2d isometric MMORPG)

Now, I really thought I saw in the docs that it required OpenGL, but
the page on HappyPenguin says '3D Acceleration: no', so perhaps I'm
wrong...

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Wed, Apr 15, 2009 at 06:50:24PM GMT, Steven Black [blacks@indiana.edu] said the following:
>
> Yeah, that is true. I'm a little old-school, though. I'm a big fan of
> ASCII-based games. I like some graphical games, but a lot of the times
> they just annoy me.
>

Playing ascii art games in a terminal, while maybe interesting and fun
(try skijump), is the ultimate stereotype of how things are in Linux.
One of the reasons I started holding Linux gaming days back in 2005 was
to try to break the stereotypes and show just how much was available and
possible. I remember someone making a wise crack about terminal games
just like that back in 2005 when I was announcing the first Linux gaming
fest.

Often games in Linux are capable of more than their Windows
counterparts. A lot of normally full screen only games (especially the
commercial ones) can be windowed and minimized instead of having to run
full screen all the time.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
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http://mailman.cs.indiana.edu/mailman/listinfo/blug

[BLUG] Schedule for Saturday's LAN Party (LOOSE)

This is a very loose schedule for what we can do at Saturday's LAN
Party. Look it over, perhaps if you weren't thinking of going, you'll
see something here that will change your mind.

This schedule is open for comments of course. And of course if you
want to just hang out and play or do whatever you want, that's fine too.
It would help if people could install some of these games and get them
working prior to showing up.

9am - I'll be in the office setting some things up

10am - Computer setup, get aquinted

10:30 - Game: The Mana World (2D Open Source MMORPG)
Game: Warsow (3D FPS with cell like graphics)

noon - Lunchtime, bring in pizza, drinks
Game: Armagetron (3D multiplayer Tron-like lightcycles game)
Game: Scorched 3D (3d cannon game)

1:00 - Game: Gate 88 (2d, looks interesting RTS)
Also, a short tour of Suso office & Server room and how Suso uses
Linux and open source software.

2:00 - Game: BZFlag (3D tank multiplayer game)
Game: World of Padman (3D FPS with good maps and graphics)

3:00 - Blender 3D demonstration (3d modeling, rendering and animation)
Game: Globulation 2

4:00 - Share Linux knowledge, config files, etc.
Game: OpenTTD (Transport tycoon like that claims to be network multiplayer)

5:30 - Dinnertime, more pizza or maybe people can come and go. We can
raid Stephano's in some flash mob or something.
Game: Nexiuz (3D FPS, probably the best OSS one)
Game: Torcs (3D Car racing)

7:00 - Wine demonstration (World of Warcraft, Microsoft Office,
FruityLoops, SimCity 4, Stair/Truck Dismount, etc.)
Game: Daimonin (2d isometric MMORPG)

8:30 - Game: X-moto contest? (Fun 2D motorcycle course game)
Game: World of Goo demo

9:00 - Game: The Ur-Quan Masters (If you've ever played Star Control,
you'll understand what fun this game is)
Game: Cave Story (Single player platform game, but people claim it is really fun)

10:00 - Game: Warzone 2100 (network multiplayer RTS)
Game: Beyond the Red Line (3D Space combat game that looks awesome)
http://www.youtube.com/BeyondtheRedLine
11:00 ??? Rehash some other previously played games or something.

midnight - depending on the mood of everyone, either pack stuff up or
keep playing until 1 or so.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Wed, Apr 15, 2009 at 06:22:23PM +0000, Mark Krenz wrote:
> Its funny, I would think after a few years since having the last one
> and such better support for 3D in Linux now that almost everyone's Linux
> box would have 3d accelleration. Just curious, what kind of machine do
> you have? I understand that a lot of people run Linux on less powerful
> hardware all the time and often do it for several years. My workstation
> at Cook is almost 4 years old now, but I'm fine with it. But it has an
> Nvidia quattro video card in it.

Oh, it's a Lenovo. It has an ATI something-or-other. Until the Jaunty
Beta (Ubuntu 9.04), the non-free driver was the only one that would
work, and that didn't do OpenGL.

Theoretically, OpenGL should now work. However, since I upgraded the
BIOS on this thing a few months back, it has had a problem over-heating.
(Interestingly, I had *no* problems before I updated the BIOS. I've
updated the BIOS once more since then, but it didn't correct the
over-heating issue.) Due to the over-heating issue, I exclusively run
the CPU in Energy Save mode, and have to avoid OpenGL.

I should send the machine off for service. I've just not gotten around
to it. It is much worse in Windows (it over-heats much faster), so it
definitely qualifies.

> I think ATI's drivers are better under Linux now. I loaded Ubuntu on
> a machine with an older ATI card and it had 3D accel from the get go,
> which impressed me.

Yeah, it is getting much better.

> Not all 3D games are FPS. I play Neverball/Neverputt all the
> time. And things like Torcs, etc.

Yeah, that is true. I'm a little old-school, though. I'm a big fan of
ASCII-based games. I like some graphical games, but a lot of the times
they just annoy me.

> I'm all for playing a variety of games and hope that we do more than
> just play games, I'd like to learn off each other and share things that
> we know and have done.

Yeah. I'm expecting that, too.

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

Its funny, I would think after a few years since having the last one
and such better support for 3D in Linux now that almost everyone's Linux
box would have 3d accelleration. Just curious, what kind of machine do
you have? I understand that a lot of people run Linux on less powerful
hardware all the time and often do it for several years. My workstation
at Cook is almost 4 years old now, but I'm fine with it. But it has an
Nvidia quattro video card in it.

I think ATI's drivers are better under Linux now. I loaded Ubuntu on
a machine with an older ATI card and it had 3D accel from the get go,
which impressed me.

Not all 3D games are FPS. I play Neverball/Neverputt all the
time. And things like Torcs, etc.

I'm all for playing a variety of games and hope that we do more than
just play games, I'd like to learn off each other and share things that
we know and have done.

Mark

On Wed, Apr 15, 2009 at 05:32:21PM GMT, Steven Black [blacks@indiana.edu] said the following:
> I plan to be there all day, but I won't have hardware 3D. Also, I don't
> enjoy first person shooters. (This is the primary reason I've never
> bothered with hardware 3D.)
>
> Battle for Wesnoth - turn-based strategy
> Gate 88 - real-time strategy
> netPanzer - real-time strategy
> Mistlands - role-playing game
> Frozen Bubble - fun
> Tornado (http://kiza.kcore.de/software/tornado/) - looks fun
>
> I'm a big fan of strategy games.
>
> All the following require OpenGL.
>
> Nexuiz - OpenGL + FPS
> Enemy Territory - OpenGL + FPS
> World of Padman - OpenGL + FPS
> BZflag - OpenGL + FPS
>
> OpenArena - OpenGL + FPS
> TORCS - OpenGL
> Daimonin - OpenGL + MMORPG
> Warsow - OpenGL + FPS
>
> Armagetron - OpenGL(?)
> Tux Racer - OpenGL
> Legends - OpenGL
> Glest - OpenGL
> Globulation 2 - OpenGL real-time strategy
> Scorched 3D - OpenGL
> Cube and Cube 2 - OpenGL FPS
> Cannon Smash - OpenGL
>
> Unreal Tournament 2004 - OpenGL FPS
> Neverwinter Nights - OpenGL
> Fight Win Prevail - (abandoned in 2006) OpenGL by way of Ogre
>
> --
> Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
> Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E
>

> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug


--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
BLUG@linuxfan.com
http://mailman.cs.indiana.edu/mailman/listinfo/blug

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

I love 3D FPS, but I'll admit they get tiring after a few hours of
straight play. I assumed we would play from a few genres to keep things
lively.

Steven Black wrote:
> I plan to be there all day, but I won't have hardware 3D. Also, I don't
> enjoy first person shooters. (This is the primary reason I've never
> bothered with hardware 3D.)
>
> Battle for Wesnoth - turn-based strategy
> Gate 88 - real-time strategy
> netPanzer - real-time strategy
> Mistlands - role-playing game
> Frozen Bubble - fun
> Tornado (http://kiza.kcore.de/software/tornado/) - looks fun
>
> I'm a big fan of strategy games.
>
> All the following require OpenGL.
>
> Nexuiz - OpenGL + FPS
> Enemy Territory - OpenGL + FPS
> World of Padman - OpenGL + FPS
> BZflag - OpenGL + FPS
>
> OpenArena - OpenGL + FPS
> TORCS - OpenGL
> Daimonin - OpenGL + MMORPG
> Warsow - OpenGL + FPS
>
> Armagetron - OpenGL(?)
> Tux Racer - OpenGL
> Legends - OpenGL
> Glest - OpenGL
> Globulation 2 - OpenGL real-time strategy
> Scorched 3D - OpenGL
> Cube and Cube 2 - OpenGL FPS
> Cannon Smash - OpenGL
>
> Unreal Tournament 2004 - OpenGL FPS
> Neverwinter Nights - OpenGL
> Fight Win Prevail - (abandoned in 2006) OpenGL by way of Ogre
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

_______________________________________________
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Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

I plan to be there all day, but I won't have hardware 3D. Also, I don't
enjoy first person shooters. (This is the primary reason I've never
bothered with hardware 3D.)

Battle for Wesnoth - turn-based strategy
Gate 88 - real-time strategy
netPanzer - real-time strategy
Mistlands - role-playing game
Frozen Bubble - fun
Tornado (http://kiza.kcore.de/software/tornado/) - looks fun

I'm a big fan of strategy games.

All the following require OpenGL.

Nexuiz - OpenGL + FPS
Enemy Territory - OpenGL + FPS
World of Padman - OpenGL + FPS
BZflag - OpenGL + FPS

OpenArena - OpenGL + FPS
TORCS - OpenGL
Daimonin - OpenGL + MMORPG
Warsow - OpenGL + FPS

Armagetron - OpenGL(?)
Tux Racer - OpenGL
Legends - OpenGL
Glest - OpenGL
Globulation 2 - OpenGL real-time strategy
Scorched 3D - OpenGL
Cube and Cube 2 - OpenGL FPS
Cannon Smash - OpenGL

Unreal Tournament 2004 - OpenGL FPS
Neverwinter Nights - OpenGL
Fight Win Prevail - (abandoned in 2006) OpenGL by way of Ogre

--
Steven Black <blacks@indiana.edu> / KeyID: 8596FA8E
Fingerprint: 108C 089C EFA4 832C BF07 78C2 DE71 5433 8596 FA8E

Tuesday, April 14, 2009

Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

On Tue, Apr 14, 2009 at 04:22:04PM GMT, Barry Schatz [sorbetninja@gmail.com] said the following:
> Nexuiz is in Debian's repos and World of Padman is freely available. I
> might not be able to buy Enemy Territory in time for the party. I'll
> check GameStop and EB Games if I remember.

Well, there definatley isn't a requirement to go out and buy games. If
you want to, that's great. I know its old now (sniff), but if anyone
wants to play some Neverwinter Nights under Linux I have two copies of
the game, maybe someone else has another so that would make three. I
also have Doom 3, Quake 4 and World of Warcraft (can play using Wine).
If anyone else has those games and will be coming, let us know.

I think its important to show and realize that there are commercial
games out there that work in Linux. Especially just in the past year or
two.

> My suggestions include the classic BZFlag and Frozen Bubble, in addition
> to games mentioned already.

Those are good too. Also:

OpenArena
TORCS
Daimonin
Warsow

To through some others out there, here is the list from the wiki for the
2005 Linux Gaming Fest:

* Armagetron
* BZFlag
* Tux Racer
* Legends
* TORCS
* Battle for Wesnoth
* Glest
* Gate 88
* Globulation 2
* Scorched 3D
* netPanzer
* Mistlands
* Fight Win Prevail
* Cube
* Cannon Smash
* Tornado (ascii-multiplayer-destroy-your-neighbors-house-with-weather game)

* Unreal Tournament 2004
* Neverwinter Nights

Also, as noted on that page, a problem we ran into back then was that
there were version differences between distributions of Linux and some
of the games required the same version to be used, which sucked.

There are something like 65 5 star rated games listed on
happypenguin.org. And a lot of the 4 star ones are good too.

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
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Re: [BLUG] Bloomington Lan party April 18th @ Fountain Squre

Nexuiz is in Debian's repos and World of Padman is freely available. I
might not be able to buy Enemy Territory in time for the party. I'll
check GameStop and EB Games if I remember.

My suggestions include the classic BZFlag and Frozen Bubble, in addition
to games mentioned already.

-Barry

David Bell wrote:
>
> Attending User Group Members,
>
> I was thinking it would be a good idea to get a solid list of 3 or 4
> games determined ahead of time so we all can make sure they are
> installed and running.
>
> My suggestions are the following, please respond with additions or
> changes and we can get those few games decided upon.
>
> Nexuiz
> Enemy Territory
> World of Padman
>
>
> Thanks,
> David.
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

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[BLUG] Bloomington Lan party April 18th @ Fountain Squre

Attending User Group Members,

I was thinking it would be a good idea to get a solid list of 3 or 4 games determined ahead of time so we all can make sure they are installed and running.

My suggestions are the following, please respond with additions or changes and we can get those few games decided upon.

Nexuiz
Enemy Territory
World of Padman


Thanks,
David.
 

Monday, April 13, 2009

[BLUG] Linux LAN Party - Game On! April 18th

Ah what the hell. Let's have a LAN party this Saturday. ;-)

Maybe it will only be a few people, but we'll still have fun, and I
have a feeling that after this week is over, I'll really need the
entertainment as probably you will too. If anyone wants to pass this
announcement on to other lists, be my guest. Actually, I could use some
help with promotion of this, if someone could pass it along to the IU
computer gaming club that would help. Also, maybe setting up a page on
the BLUG wiki would be good.

So here is the plan:

Time: Saturday April 18th, 10am - midnight

Cost: Free (as in beer)

Location: 101 W. Kirkwood Avenue, Fountain Square Mall Suite 222
(Take the glass elevator to the 2nd floor and its right in
front of you). This is the offices of suso.com. Let me know
if you need better directions than this, but its right in
downtown Bloomington.

Refreshments: We'll supply some refreshments, but it would help if
some of you could bring a few of your own. We'll buy
some pizza around lunch.

What's going on:

All kinds of things. We don't just have to play games, this can be
a general hacking/tutoring/social occation. I imagine we'll play games
a lot, but also I'd like to do some stuff in Blender 3D and also some
coding. So if you are interested in doing something else, come along
and share. You don't even have to be a Linux user to attend.

As far as games go, there are so many open source games now its
hard to name all the good ones, Nexiuz is nice, and there are other
FPS games. Then there are many other games on http://www.happypenguin.org
that we can try out.

I'll also show off World of Warcraft running under Wine and a few
other commercial games.


What to bring:

I'd love it if you brought your own computer. Not only because it
will give more people chances to play, but also to show off how you use
your own desktop, etc. I'm going to setup a couple of tables and chairs
for setup, it would be great if you could bring your own chair because
we only have 6 usable ones here. Please let me know if you plan on bringing
anything.

We also have a Toshiba 46" LCD TV in our office to use so that
should be fun for displaying things.

Bringing your own headphones would be a good idea as well.

An extra 8 port ethernet switch and some extra power strips might
help if anyone wants to bring some. I already have plenty of ethernet
cables. ;-)


--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
_______________________________________________
BLUG mailing list
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Friday, April 10, 2009

Re: [BLUG] Linux LAN Party canceled

If it helps, I plan to bring multiple computers, so I could provide a
loaner to someone.

Also, I KNOW there are more people on the list than have responded, so I
wonder why so many people are just lurking.

Lastly, was a date finalized? According to the date survey, April 18th
worked best.

-Barry

Date poll:
http://www.doodle.com/wvc4pfk2g7wyzfgf

Mark Krenz wrote:
> I'm sorry to the couple of people who responded, I just don't want to
> bother with it if only 2 or 3 people are going to show up over the
> course of a whole day. I was hoping for like 10-20 people.
>
> If more 10 people can convince me that they would definately make it
> next Saturday the 18th and they can bring a computer of their own, then
> I will hold it, buy pizza, drinks, etc.
>
> To convince me, all you have to do is answer this survey:
>
> http://www.doodle.com/participation.html?pollId=szy7qutx9z2ntawm
>
>
> Don't get me wrong, I'd love to host this event because it will be a
> lot of fun, but right now it just doesn't seem that enough people are
> interested.
>
> Mark
>
> On Fri, Apr 10, 2009 at 03:27:10PM GMT, Barry Schatz [sorbetninja@gmail.com] said the following:
>
>> :(
>>
>> And here I was ready to bring most of my computing power to show off. It
>> sucks, but that's reality I guess.
>>
>> -Barry
>>
>> Mark Krenz wrote:
>>
>>> Not enough interest was shown in the Linux LAN Party, so I'm just
>>> going to cancel it. Enjoy your weekend.
>>>
>>> Mark
>>>
>>> _______________________________________________
>>> BLUG mailing list
>>> BLUG@linuxfan.com
>>> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>>>
>>>
>> _______________________________________________
>> BLUG mailing list
>> BLUG@linuxfan.com
>> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>>
>>
>
>

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Re: [BLUG] Linux LAN Party canceled

:(

And here I was ready to bring most of my computing power to show off. It
sucks, but that's reality I guess.

-Barry

Mark Krenz wrote:
> Not enough interest was shown in the Linux LAN Party, so I'm just
> going to cancel it. Enjoy your weekend.
>
> Mark
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

_______________________________________________
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Re: [BLUG] Linux LAN Party canceled

I'm sorry to the couple of people who responded, I just don't want to
bother with it if only 2 or 3 people are going to show up over the
course of a whole day. I was hoping for like 10-20 people.

If more 10 people can convince me that they would definately make it
next Saturday the 18th and they can bring a computer of their own, then
I will hold it, buy pizza, drinks, etc.

To convince me, all you have to do is answer this survey:

http://www.doodle.com/participation.html?pollId=szy7qutx9z2ntawm


Don't get me wrong, I'd love to host this event because it will be a
lot of fun, but right now it just doesn't seem that enough people are
interested.

Mark

On Fri, Apr 10, 2009 at 03:27:10PM GMT, Barry Schatz [sorbetninja@gmail.com] said the following:
> :(
>
> And here I was ready to bring most of my computing power to show off. It
> sucks, but that's reality I guess.
>
> -Barry
>
> Mark Krenz wrote:
> > Not enough interest was shown in the Linux LAN Party, so I'm just
> > going to cancel it. Enjoy your weekend.
> >
> > Mark
> >
> > _______________________________________________
> > BLUG mailing list
> > BLUG@linuxfan.com
> > http://mailman.cs.indiana.edu/mailman/listinfo/blug
> >
>
> _______________________________________________
> BLUG mailing list
> BLUG@linuxfan.com
> http://mailman.cs.indiana.edu/mailman/listinfo/blug
>

--
Mark Krenz
Bloomington Linux Users Group
http://www.bloomingtonlinux.org/
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